Creating a Structurally Playable Dungeon – Dungeon Design Part 1
As part of the #Dungeon23 challenge, I plan to create a megadungeon starting in March. January and February are planned as hexcrawls to the actual megadungeon, the Lost City of Kyrthar Tahlketh. This split gives me a chance to think about the design of the dungeon. The first problem I want to address is not … Weiterlesen