Creating a Structurally Playable Dungeon – Dungeon Design Part 1

As part of the #Dungeon23 challenge, I plan to create a megadungeon starting in March. January and February are planned as hexcrawls to the actual megadungeon, the Lost City of Kyrthar Tahlketh. This split gives me a chance to think about the design of the dungeon. The first problem I want to address is not … Weiterlesen

Day 32 – the beach

On the way back, with the key in our luggage, we decided to take the detour along the beach to avoid the dangers of the jungle. Ahead of us, the dense jungle thinned out to reveal the bright blue sea that stretched to the horizon. The eternal sea … The yellow-white sandy beach seemed untouched. … Weiterlesen

A.B. Funings Blog