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Gradual Gritty Realism Variant Resting Rules
One of my pet peeves with 5e is that Long Rests feel unrealistic. No matter what happened before, you are completely healed after a good night’s sleep, with no lingering effects. One exception to this rule is exhaustion.For the Spelljammer campaign I am currently DMing, I have implemented the rest rules from HouseDM (https://www.youtube.com/watch?v=914CGydzSeA). Players … Weiterlesen
Days 215 – 224 – Hopper’s Rest
Tavern owner Inana Quickhelm (Gnom, chaotic good) needs help from adventurers. She wanted to open her tavern „Hopper’s Ruh“. While renovating the premises carved into the asteroid, two of her employees came across a tunnel behind an old shelf. The staff went in to see what was there and never came out. After a few … Weiterlesen
Day 199 – 214 – The Ruins of Skullhaven – Level 0
Here, I’ve tried to take a slightly larger scale. Instead of 5 feet per 5 millimeters (per square), I’ve used a 10-foot scale and oriented myself more towards the level of detail found in Wizards of the Coast’s official maps. This means that exact room furnishings, etc., are no longer drawn. Rooms: All rooms are … Weiterlesen
Days 189 – 198 – Skullhaven – Pirate Base
Above the harbour of Skullhaven lies the base of the pirates who have taken up residence here. While the subjugated slaves sleep in cages, the pirate captain, a Neogi, has set up cosy quarters. With the help of a magic crystal and a ritual he developed himself, he manages to keep a larger number of … Weiterlesen
Days 187-188 – The Port of Skullhaven
A dock in the harbour of the ruins of Skullhaven has been crudely restored by pirates. In a rickety, dilapidated warehouse, the loot is stored to be sold on. The enslaved prisoners, on the other hand, are led further into the interior of the asteroid.
Day 177 – 186 – Thieves‘ Hideout
Under the docks in the harbor of Plankstadt, when you cross the gravity plane and get to the bottom, you can climb further „down“ (or back up) to get to the hiding place of the small thieves‘ guild of Plankstadt.
Day 167 to 176 – Peregrin Farm
Peregrin Farm is a small asteroid where, for some inexplicable reason, plants and crops grow well. The Peregrin family, elves and halflings, lived here and produced food for the surrounding asteroid settlements. However, a pirate ship came along and kidnapped most of the family. The granny of the family managed to hide in the cellar … Weiterlesen
Day 166 – Skullhaven
Skullhaven is an asteroid in the Flumphaven asteroid belt that is shaped like a giant skull. Whether this is a freak of nature or actually the skull of a gigantic creature is impossible to say. Size: A (3 miles in diameter) Shape: Irregular Type: Earth Atmosphere: rotten Wilderness: none Hazards: Instability, undead Population: A small … Weiterlesen
Day 156 to 165 – Asteroid field
Day 156: Stonewall: Stonewall appears as a solid, grayish-brown asteroid composed entirely of rugged, weathered stone. It has a pockmarked surface, revealing the countless impacts it has endured over the ages. Day 157: Frostbite: This asteroid is covered in a thick layer of glacial ice, giving it a glistening, frozen appearance. Frigid winds whip across … Weiterlesen